![]() ![]() Maybe, if I can make a living of my own games, I can push out more quality as my main limiting factor is obviously time. Thus, the upcoming Cactus Cowboy - Desert Warfare is gonna have a small price tag but has also increased quality (in terms of gameplay, graphics, effects, sounds etc). I wish I could pump in more time into my games though. In case you wonder how it's financed so far: I work 8 hours a day a normal regular job and the moment I get home from work, I fire up my dev environment. Well, that said, here we are, one year later: I founded a company, ported the game to almost every VR Headset out there (Pico 4 release imminent) and decided that I want to spend more time following my dream of an AAA Cactus game. ![]() I also never really expected that the game could become popular enough, so that I seriously gonna try to make it a viable venture. I also wanted VR to have a free game(s) that is also free of bullshit like loot boxes, in app purchases etc. I have so much fun and joy creating these games, making up characters, writing a story, experimenting with vr mechanics that it just felt wrong to charge for it at the time the got released on Quest/Steam. There are many reasons for it: First of when I was making this game, hadn't found a company because I was afraid of tax stuff.
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